Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition

Auteur: Tomas Akenine-Mo¨ller, Eric Haines, Naty Hoffman
Éditeur: CRC Press
Édition: 4
Année de publication: 2018
ISBN: 9781138627000

Acheter le livre

0

Payer avec Klarna
Garantie satisfait ou remboursé de 14 jours

Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style.

New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Tu pourrais aussi aimer

Acheter le livre0