This book focuses on debates surrounding the body, soul, and spirit, and addresses other aspects of theological anthropology in service to that angle.
What unseen forces govern fictional settings across films, television, and print? Are the bodies they portray useless, evil, spirited, or maybe soulless? This book interrogates the body in examples like Avatar: The Last Airbender, Castlevania, Get Out, Pan's Labyrinth, and Watchmen. While theological anthropology examines the body and soul, human agency, evil, and the image of God in reality, a new method of analysis, spirited anthropology, explores how these concepts operate in fictional worlds. From Captain America's virtue and Clayface's fluid body to Mike Myers' evil shape and transcendence in virtual reality and digital avatars, world-building across media elevates, diminishes, redefines, and mutates the body. The book contends that these spirited anthropologies present worlds occasionally injected with politics and social concerns from this reality, regardless of how ghosts, aliens, or virtual simulations try to strange the matter on display in each story.
What unseen forces govern fictional settings across films, television, and print? Are the bodies they portray useless, evil, spirited, or maybe soulless? This book interrogates the body in examples like Avatar: The Last Airbender, Castlevania, Get Out, Pan's Labyrinth, and Watchmen. While theological anthropology examines the body and soul, human agency, evil, and the image of God in reality, a new method of analysis, spirited anthropology, explores how these concepts operate in fictional worlds. From Captain America's virtue and Clayface's fluid body to Mike Myers' evil shape and transcendence in virtual reality and digital avatars, world-building across media elevates, diminishes, redefines, and mutates the body. The book contends that these spirited anthropologies present worlds occasionally injected with politics and social concerns from this reality, regardless of how ghosts, aliens, or virtual simulations try to strange the matter on display in each story.
Pages: 224
Category: Film- & Medievetenskap
e-ISBN: 9798216354154
Shipping weight: 1.2 kg
Ships in: 1-2 days
Pay easily by card, Klarna, Apple Pay or Google Pay. Not happy? You always have a 14-day money-back guarantee. Read more in our terms. If you have any questions, email us at hello@memmo.org.
Memmo makes studying easier – wherever you are in the world. We bring your course books and smart study tools together in one place: summaries, quizzes, podcasts and flashcards. Plus Ted, your study buddy who answers anything you wonder. Over 50,000 students already study here – built to help you learn faster and stress less.