Key Features:
- Focuses on “online” 3D applications
- Includes algorithms for “optimal distributed bandwidth monitoring” and statistical Quality-of-Service (QoS)
- Takes “perceptual quality” of 3D objects into account, rather than the usual mean square error based methods that do not optimize quality
- Considers packet loss over wireless and unreliable networks
- Presents both the “client side rendering” and the “server side rendering” framework in 3D online transmission, allowing designers to consider architectures optimized for intelligent, powerful clients versus high power servers with limited resource clients
- Coverage of implementation issues and examples of simple online games
Pages: 372
Category: Webb-/Mobil-/Spelutveckling
e-ISBN: 9789812811257
Shipping weight: 1.2 kg
Ships in: 1-2 days
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