With over 3 billion individuals that play video games worldwide, gamers consume immense amounts of data about the digital worlds they explore. Archaeogaming as Scholarly Play encourages readers to step into the intersection of archaeology and video games to critically examine how these games (re)present the past and those associated with exhuming it, should they be archaeologists or adventurers. In doing so, this volume suggests alternative approaches to archaeological pedagogy and provides new narratives in theoretical discourse.
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