The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f
Pages: 277
Category: Webb-/Mobil-/Spelutveckling
e-ISBN: 9781482297997
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