Game Design Deep Dive: Real‑Time Strategy focuses on what was once one of the most popular genres in the world and the one that truly kicked off the rise of eSports. It has seen more fundamental changes as a genre than any other genre, and Game Design Critic Josh Bycer will talk about its history and where it stands today with regard to its relevancy in the market.
Key Features:
- Discusses balancing and designing asymmetrical features and units.
- Explores user interface (UI)/user experience (UX) design and building effective GUIs.
- Examines the differences between multiplayer and single‑player balancing and how to appeal to both audiences.
- Provides predictions on the next big trend for the genre.
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