Real-Time Shading

Real-Time Shading

Author: John Hart, Michael McCool, Marc Olano, Wolfgang Heidrich
Publisher: CRC Press
Edition: 1
Published date: 2002
ISBN: 9780367447021

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This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors inc

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