Before Memmo my notes were scattered across PDFs. Now a workspace pulls everything into one place — I see exactly what's still left to study.
This book provides a comprehensive overview of game economy design. It begins with a high-level overview, then utilizes subsequent chapters to break this down into finer details, showing methods to approach the various problems and challenges involved in creating an intricate game economy and metagame experience. The content of the book extends to associated and related fields such as monetization and live operations.
The book contains step-by-step processes with best practices and examples, with content written from an empirical standpoint. The reader will gain insights into the components that form a game economy, how these components are utilized to shape a metagame experience and how monetization is integrated into this. The content will consider the work economy designers undertake during development through to postlaunch live operations.
The book will appeal to all game design professionals and students of game design that wish to gain a deeper understanding of how to develop game economies.
Before Memmo my notes were scattered across PDFs. Now a workspace pulls everything into one place — I see exactly what's still left to study.
Memmo's summaries are gold before exams. I don't have to re-read 800 pages two weeks before — just the important parts.
The AI chat has saved me the night before an exam more than once. I just keep asking until I get it — no waiting on a study group to reply.
The quizzes hit exactly what I need to know. Memmo tracks what I get stuck on — so I only practice what's worth it.
Flashcards with spaced repetition are magic. Memmo knows when I'm about to forget something and brings it back.
The AI podcasts are my favorite. I listen on my way to school and get a recap without sitting at a computer.
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