Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build
Pages: 408
Category: Webb-/Mobil-/Spelutveckling
e-ISBN: 9781040079324
Shipping weight: 1.2 kg
Ships in: 1-2 days
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