This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe
Pages: 304
Category: Webb-/Mobil-/Spelutveckling
e-ISBN: 9781040053287
Shipping weight: 1.2 kg
Ships in: 1-2 days
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