This is the first book to provide practical guidance for library staff on virtual storytime planning and production. Learn how to design virtual youth services tailored to patrons in different communities, and how virtual programs serve as a form of community outreach.
Included in this guide:
Case studies of successful virtual storytime programsCreative examples of potential programs, which can be developed and adaptedSimple tips on how to increase production value, regardless of available space and equipmentFeatures of virtual storytime software with which presenters should familiarize themselvesA comprehensive list of websites, software applications, and assets for creating and sharing virtual programsAn overview of laws concerning online privacy and the use of copyrighted materials in virtual storytimesBackground information and talking points addressing the benefits and drawbacks of screen time for young patronsSample training syllabus, outline, script, and reflection questions for virtual storytime staff
Children’s librarians will find useful case studies, tips, and resources in this volume.
Included in this guide:
Case studies of successful virtual storytime programsCreative examples of potential programs, which can be developed and adaptedSimple tips on how to increase production value, regardless of available space and equipmentFeatures of virtual storytime software with which presenters should familiarize themselvesA comprehensive list of websites, software applications, and assets for creating and sharing virtual programsAn overview of laws concerning online privacy and the use of copyrighted materials in virtual storytimesBackground information and talking points addressing the benefits and drawbacks of screen time for young patronsSample training syllabus, outline, script, and reflection questions for virtual storytime staff
Children’s librarians will find useful case studies, tips, and resources in this volume.
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