Mobile Heritage explores how diverse digital technologies (such as apps, GPS, games, social platforms, NFTs, drones, AR, MR, and AI, among others) have allowed for new types of mobilities and introduced a novel set of practices, interventions, and politics for heritage collections, archives, exhibitions, entertainment, conservation, management, commerce, education, restitution, activism, and regulation.
The volume is not a ‘how to’ book. Instead, it critically examines this emerging landscape and its unsettling of existing relations between heritage and knowledge, value, identity, power, sense of place, community, nationhood, and ownership – thus outlining a new set of issues, implications, and consequences. The volume brings together case studies from around the world and each chapter considers mobility matters associated with tangible and intangible cultural heritage (relating to art, film, music, games, manuscripts, traditional knowledge, architecture, cities, and more) and the involvement of a variety of actors in digital heritage practices and interventions (such as artists, activists, communities, museums, non-profit organisations, educational institutions, enterprises, and governmental agencies). The contributors are scholars and practitioners drawing on various disciplines and fields of study, including archaeology, museum studies, media studies, computing, art history, cultural studies, anthropology, gender studies, mobility studies, and law.
Mobile Heritage positions mobility as a critical tool for understanding the changing (digital) heritage landscape, making this volume an essential read for students, academics, and practitioners engaged in this area.
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