GPGPU Programming for Games and Science

GPGPU Programming for Games and Science

Auteur: David H. Eberly
Uitgever: CRC Press
Editie: 1
Publicatiedatum: 2014
ISBN: 9781466595354

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An In-Depth, Practical Guide to GPGPU Programming Using Direct3D 11GPGPU Programming for Games and Science demonstrates how to achieve the following requirements to tackle practical problems in computer science and software engineering:RobustnessAccuracySpeedQuality source code that is easily maintained, reusable, and readableThe book primarily add

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