Digital fashion has emerged as a multidisciplinary field of knowledge that attracts overlapping interests from academics, researchers, and professionals coming from fashion design, business and technology, computer science, software engineering, animation and gaming, anthropometrics, supply chain management, Industry 4.0, big data, artificial intelligence, and industrial sustainability. This book captures the latest innovations and applications in this field to assist readers in navigating this changing discipline.
• Explores how AI is shaping the fashion industry, featuring a case study on branding.
• Details virtual fashion applications, including virtual try-ons, avatars, 3D image analysis, and digital pattern cutting.
• Examines engineered reality in fashion, including VR and XR.
• Discusses fashion and the metaverse.
• Covers phygitals and smart wearables.
Offering an overview of the cutting-edge in digital fashion, this book explores topics that will appeal to a variety of readers including fashion and textile technologists, scientists, and engineers interested in anthropometry for a variety of disciplines as well as development of VR/AR and AI tools, especially for clothing end uses.
Chapter 10 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution (CC BY) 4.0 license.
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