Antes de Memmo, mis apuntes estaban dispersos en PDFs. Ahora, un espacio de trabajo lo reúne todo y veo exactamente lo que me queda por estudiar.
Event-Database Architecture for Computer Games proposes the first explicit software architecture for game development, answering the problem of building modern computer games with little or no game design. In this volume, an example of a practical production process based on the software production process is explained, including examples of the game design, technical design, data design and tools design in that process.
This volume includes a brief overview on how to optimise the results. This leads on to an exploration of how staff, especially Software Engineers, typically view optimisation. It also explains how the vision of the Engineers relates to the vision of the leadership of a project or company. It describes how this leadership can also affect the efficacy of a production process, including the Event-Database Production Process.
This book will be of great interest to professional game developers involved in management roles such as Technical Directors and Game Producers and technical roles, such as Tools Programmers, UI Programmers, Gameplay Programmers and Engineers, as well as students studying game development and programming.
Rodney Quaye is Senior Software Development Engineer in Test at Build A Rocket Boy. He has worked in the Computer Games industry for over 16 years. He has worked at several Games Studios, including Sumo Digital, nDreams, Supermassive Games, Traveller’s Tales, Hotgen, Oysterworld, Second Impact, Flaming Pumpkin, Goldhawk Interactive, Jagex, Gusto Games, Criterion, Asylum Entertainment, Codemasters and Deibus Studios. The famous titles he has worked on include Burnout 2 and 3 for Criterion, LMA Manager for Codemasters, Runescape for Jagex, Lego Worlds for Traveller’s Tales and Everywhere for Build A Rocket Boy.
Antes de Memmo, mis apuntes estaban dispersos en PDFs. Ahora, un espacio de trabajo lo reúne todo y veo exactamente lo que me queda por estudiar.
Los resúmenes de Memmo son oro antes de los exámenes. No tengo que releer 800 páginas dos semanas antes, solo las partes importantes.
El chat de IA me ha salvado la noche antes de un examen más de una vez. Sigo preguntando hasta que lo entiendo, sin esperar a que un grupo de estudio responda.
Los cuestionarios aciertan exactamente lo que necesito saber. Memmo registra dónde me atasco, así que solo practico lo que vale la pena.
Las flashcards con repetición espaciada son magia. Memmo sabe cuándo estoy a punto de olvidar algo y me lo recuerda.
Los pódcasts de IA son mis favoritos. Los escucho de camino a la universidad y obtengo un resumen sin tener que sentarme frente a un ordenador.
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