Prima di Memmo, i miei appunti erano sparsi tra mille PDF. Ora uno spazio di lavoro raccoglie tutto in un unico posto, e vedo esattamente cosa mi resta da studiare.
Games have long played a central role in society – actually a central role in the animal kingdom. Their play provides primary behavioral mechanisms that enable animals to learn and socialize. Indeed, "play" is a core animal activity. The principal focus of this book is on how games foster human playing, learning, and competing, including how we can design games to do this better. The author provides a wealth of real-world examples of how he created games for clients in the domains of education, energy, healthcare, national security, and transportation. He has focused on training and aiding for strategic thinking, product planning, technology development, and business operations.
The technologies underlying these games became increasingly sophisticated. This has taken on greater significance as the gaming industry has grown and prospered. Gaming revenues now dwarf film and theater. New games released gain millions of sales within a few days of release. What makes games so appealing? What is the psychology of gaming? Does it vary for card games, board games, simulation games, and online games? What makes a game successful over years? What about sports games? What sociological roles do they play in our society? Why do they claim such energy and devotion? Why are sports stars able to earn enormous contracts? What is the business of these games? Why is it expected to be increasingly lucrative? What strategies might succeed or fail? Who might be the losers and winners? This book addresses all of these questions as well as an overarching question for society – Can online games fundamentally enhance the education of employees and students? The author is convinced they can.
This requires, however, that games be designed to achieve these ends. This book is intended to contribute to understanding how to create and evaluate such games. Essentially, games enable employees and managers to play, learn, compete, and achieve in terms of knowledge and skills gained, competencies attained, customers attracted, and economic outcomes. This book explains, illustrates, and motivates investments in these pursuits to these ends.
Prima di Memmo, i miei appunti erano sparsi tra mille PDF. Ora uno spazio di lavoro raccoglie tutto in un unico posto, e vedo esattamente cosa mi resta da studiare.
I riassunti di Memmo sono oro puro prima degli esami. Non devo rileggere 800 pagine due settimane prima, solo le parti importanti.
La chat AI mi ha salvato più di una volta la sera prima di un esame. Continuo a chiedere finché non capisco, senza aspettare risposte da un gruppo di studio.
I quiz colpiscono esattamente ciò che devo sapere. Memmo tiene traccia di dove mi blocco, così mi esercito solo su ciò che conta davvero.
Le flashcard con ripetizione spaziata sono magia pura. Memmo sa quando sto per dimenticare qualcosa e me lo ripropone.
I podcast AI sono i miei preferiti. Li ascolto mentre vado a scuola e ripasso senza stare davanti al computer.
Handbok i kvalitativa metoder
281 kr
Hållbar utveckling: en introduktion för ingenjörer och andra problemlösare
334 kr
Brymans Samhällsvetenskapliga metoder
390 kr
Projektledning
491 kr
Den orättvisa hälsan: om socioekonomiska skillnader i hälsa och livslängd
326 kr
Organizational Leadership
429 kr
Vetenskapsteori för nybörjare
196 kr
På väg mot läraryrket
172 kr
Det sociala livet i skolan: Socialpsykologiska perspektiv
253 kr
Betygsättningens didaktik
151 kr
Personality
402 kr
Studying Leadership
404 kr
Managing Innovation
477 kr
Introduktion till samhällsvetenskaplig metod
347 kr
The Psychology of Sex and Gender
698 kr
Introduction to Leadership
605 kr
Evidens och kunskap för socialt arbete
207 kr