Building Games with Flutter

Building Games with Flutter

Autor: Paul Teale
Verlag: Packt Publishing
Erscheinungsdatum: 2022
ISBN: 9781801816984

Wähle, wie du lesen möchtest

0

Mit Klarna bezahlen
14 Tage Rückgaberecht
With its powerful tools and quick implementation capabilities, Flutter provides a new way to build scalable cross-platform apps. In this book, you'll learn how to build on your knowledge and use Flutter as the foundation for creating games. This game development book takes a hands-on approach to building a complete game from scratch. You'll see how to get started with the Flame library and build a simple animated example to test Flame. You'll then discover how to organize and load images and audio in your Flutter game. As you advance, you'll gain insights into the game loop and set it up for fast and efficient processing. The book also guides you in using Tiled to create maps, add sprites to the maps that the player can interact with, and see how to use tilemap collision to create paths for a player to walk on. Finally, you'll learn how to make enemies more intelligent with artificial intelligence (AI). By the end of the book, you'll have gained the confidence to build fun multiplatform games with Flutter.

Das könnte dir auch gefallen