Technology is a host of social, material, and epistemic transformation techniques, tools, and methods. The common perception of digital technology today is that it is determined, even over-determined. This volume suggests a different view: the digital is indeterminate. Mobilising insights from philosophy, art and architecture theory, mathematics, computer science and anthropology, it situates digital indeterminacy within the wider context of material and immaterial processes, causations, triggerings, and their performative working.
The book’s tripartite structure reflects technology’s inherent capacity to transform knowledges, practices, and time. Part I: Social-Digital Technologies juxtaposes arguments for machinic indeterminacy to those of overdetermination in blockchain, cognitive augmentation, and digital ideology. Part II: Spatial, Temporal, Aural and Visual Technologies delves deeper into received ideas about technologies for building spatial structures, manufacturing instruments and constructing the visual space. Part III: Epistemic Technologies analyses the use of plasticity in cognitive science, contingency in thinking habits, ontogenesis in experimental computing, and divination techniques with an inbuilt margin of indeterminacy.
List of contributors: Franco 'Bifo' Berardi, Iain Campbell, Stephen Darren Dougherty, Aden Evens, Oswaldo Emiddio Vasquez Hadjilyra, Stavros Kousoulas, Natasha Lushetich, Peteer Müürsepp, Luciana Parisi, Andrej Radman, Alesha Serada, Dominic Smith, Sha Xin Wei, Joel White, Ashley Woodward, and David Zeitlyn.
The book’s tripartite structure reflects technology’s inherent capacity to transform knowledges, practices, and time. Part I: Social-Digital Technologies juxtaposes arguments for machinic indeterminacy to those of overdetermination in blockchain, cognitive augmentation, and digital ideology. Part II: Spatial, Temporal, Aural and Visual Technologies delves deeper into received ideas about technologies for building spatial structures, manufacturing instruments and constructing the visual space. Part III: Epistemic Technologies analyses the use of plasticity in cognitive science, contingency in thinking habits, ontogenesis in experimental computing, and divination techniques with an inbuilt margin of indeterminacy.
List of contributors: Franco 'Bifo' Berardi, Iain Campbell, Stephen Darren Dougherty, Aden Evens, Oswaldo Emiddio Vasquez Hadjilyra, Stavros Kousoulas, Natasha Lushetich, Peteer Müürsepp, Luciana Parisi, Andrej Radman, Alesha Serada, Dominic Smith, Sha Xin Wei, Joel White, Ashley Woodward, and David Zeitlyn.
Zahle einfach mit Karte, Klarna, Apple Pay oder Google Pay. Nicht zufrieden? Du hast immer ein 14-tägiges Widerrufsrecht. Lies mehr in unseren AGB. Hast du Fragen, schreib uns eine E-Mail an hello@memmo.org.
Memmo macht das Lernen einfacher – wo auch immer du bist. Bei uns findest du deine Kursbücher und smarte Lerntools an einem Ort: Zusammenfassungen, Quizzes, Podcasts und Lernkarten. Und Ted, dein Lernbuddy, beantwortet alles, was du wissen möchtest. Über 50.000 Studierende lernen bereits hier – gemacht, damit du schneller lernst und weniger Stress hast.