Gotta Study 'Em All: Understanding the Cultural Impact of 30 Years of Pokémon is a scholarly edited volume that attempts to explain the Pokémon brand's cultural significance on the occasion of its 30th anniversary.
Originally launched in Japan in February 1996, Pokémon has become the world's most valuable media franchise, a combination of video games, an animated series, trading cards, merchandise, and mobile applications, earning lifetime revenues exceeding 105 billion USD.
This book brings together fourteen original chapters from scholars around continents and disciplines (media studies, game studies, cultural studies, sociology, and the humanities) to discuss how and why Pokémon has held its extraordinary cultural and commercial importance over three decades and across multiple generations of fans.
The volume is divided into three thematic segments. The first analyzes Pokémon as a sustained cultural phenomenon and studies media coverage and intergenerational transmission of fandom. The second part looks at the foundations of the franchise-its narrative ethics, transmedia characters, cultural geography, popular music, and the enduring success of Pokémon GO. The third section explores fandom practices-from online communities and fan-made games to competitive play cultures in Latin America and the appropriation of Pokémon iconography for political protest. Collectively, the chapters provide a comprehensive analysis of Pokémon as an integrated media franchise whose appeal spans cultural, economic, and psychological dimensions. Though the book is largely a work in which non-Japanese scholars consider and analyze an inherently Japanese product, it provides insight into the unprecedented global impact of Pokémon and its current resonance with modern digital culture.
Originally launched in Japan in February 1996, Pokémon has become the world's most valuable media franchise, a combination of video games, an animated series, trading cards, merchandise, and mobile applications, earning lifetime revenues exceeding 105 billion USD.
This book brings together fourteen original chapters from scholars around continents and disciplines (media studies, game studies, cultural studies, sociology, and the humanities) to discuss how and why Pokémon has held its extraordinary cultural and commercial importance over three decades and across multiple generations of fans.
The volume is divided into three thematic segments. The first analyzes Pokémon as a sustained cultural phenomenon and studies media coverage and intergenerational transmission of fandom. The second part looks at the foundations of the franchise-its narrative ethics, transmedia characters, cultural geography, popular music, and the enduring success of Pokémon GO. The third section explores fandom practices-from online communities and fan-made games to competitive play cultures in Latin America and the appropriation of Pokémon iconography for political protest. Collectively, the chapters provide a comprehensive analysis of Pokémon as an integrated media franchise whose appeal spans cultural, economic, and psychological dimensions. Though the book is largely a work in which non-Japanese scholars consider and analyze an inherently Japanese product, it provides insight into the unprecedented global impact of Pokémon and its current resonance with modern digital culture.
Pagine: 344
Categoria: Film- & Medievetenskap
e-ISBN: 9798216490098
Peso di spedizione: 1.2 kg
Spedito in: 1-2 giorni
Paga facilmente con carta, Klarna, Apple Pay o Google Pay. Non sei soddisfatto? Hai sempre 14 giorni per il rimborso. Leggi di più nei nostri termini. Per qualsiasi domanda, scrivici a hello@memmo.org.
Memmo rende lo studio più facile, ovunque tu sia nel mondo. Qui trovi i tuoi libri di testo e strumenti di studio intelligenti, tutto in un unico posto: riassunti, quiz, podcast e flashcard. E poi c'è Ted, il tuo compagno di studio che risponde a ogni tua domanda. Oltre 50.000 studenti studiano già qui: è stato creato per aiutarti a imparare più velocemente e a stressarti meno.