MATHEMATICAL PUZZLES AND CURIOSITIES

MATHEMATICAL PUZZLES AND CURIOSITIES

Autore: Ivo Fagundes David de Oliveira, Tanya Khovanova, Yogev Shpilman
Editore: World Scientific Publishing Company
Data di pubblicazione: 2026
ISBN: 9789819822362

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This book is the result of a collaboration between three passionate puzzlers, inviting readers to challenge themselves with a diverse collection of puzzles and brainteasers from across the mathematical landscape. While the solutions are accessible to younger puzzlers, solving them independently can still pose an enjoyable challenge for adults. Beyond puzzles and solutions, the authors aim to teach problem-solving methods, interspersed with fascinating mathematical anecdotes that provide refreshing insights and breaks for dedicated solvers.

Featuring a blend of never-before-seen puzzles and classic favorites with new twists, this unique collection offers challenges and curiosities to satisfy puzzlers, enrich mathematicians, and welcome novices eager to explore the beauty of mathematical thinking. Covering topics from logic and probability to geometry and number theory, this book has something for everyone who loves a good puzzle.

Whether you seek puzzles for the pure joy of solving or wish to sharpen your logic skills while uncovering surprising mathematical insights, this book is a must-have addition to your collection.

Contents:

  • This Title Has Twenty ̲ Letters
  • Knights, Nuts & Knaves
  • Unusual Numbers
  • Dicey Dice
  • Ants and Their Ways
  • On Prophets and Sages
  • Can You Recognize the Pattern?
  • ImProbabilities
  • Unusual Geometry
  • Acknowledgments
  • Bibliography
  • About the Authors
  • Index

Readership: The book is mainly aimed at readers who enjoy mathematical puzzles and brainteasers, including general puzzle enthusiasts, STEM students, and educators. The solutions are accessible to high-school students, but finding them is challenging even for seasoned puzzlers. The book can also be appealing to professionals and students in fields such as mathematics, computer science, physics, and engineering, and is relevant to both academic and industry audiences who enjoy creative problem-solving.

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