This book explores the tourism place design trialectic. It shows how destinations are assembled and gain meaning via social, material and ecological processes.
Drawing on human geography, tourism and media studies, the book combines theoretical perspectives such as the second gaze, participatory design, more-than-human design and digital mediation, with empirical case studies ranging from rural landscapes to culinary tourism, overtourism and VR environments and AI-driven tourism experience design. In sum, this anthology offers analytical tools and novel theoretical frameworks that throw light on the contested material and digital terrain of tourism place design.
The book is intended for students, researchers, planners, designers and professionals working with tourism development, place-making and destination planning.
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